Looks like Adobe’s rolled out the new 2018 updates of their Creative Cloud apps. I’ve included links to each of the What’s New pages on the Adobe site, plus videos showcasing specific features down below.
Photoshop
- Better brush organization and performance improvements
- Access your Lightroom photos directly from Photoshop
- New exclusive brushes
- Variable fonts, where you can customize font weight and more
- Quick Share menu to share on social media or with collaborators
- Curvature Pen tool
Illustrator
- Manage text in Creative Cloud Libraries
- Puppet Warp
- Variable fonts, where you can customize font weight and more
InDesign
- Endnotes
- Paragraph borders (now you can have them all around)
Premiere Pro
Responsive Design position: This might be useful if you’re repurposing graphics for different social media platforms or external screens where the aspect ratios may differ.
After Effects
- Data-driven animation
- Animated GIF export (about time)
Dimension (formerly Project Felix)
Place graphics on 3D surfaces.
Lightroom CC
So Lightroom has moved to the cloud and it looks like it comes with 1TB of cloud storage. Did I read that right? 1 whole TB? I think my family can handle that! Now I want to switch back to Lightroom from Apple Photos.
Character Animator
This fun app has graduated from its two-year beta status. Here’s some new features:
Bridge
Adobe Bridge now allows you to publish directly to Adobe Portfolio.
Media Encoder
Buried in the feature notes are these highlights:
- Publish to specific YouTube or Vimeo channels or playlists
- Publish to specific Facebook pages
- Add customized titles and video thumbnails
- Export animated GIFs!
Enough talk-show me!
Here’s a playlist of short videos highlighting features in the new 2018 updates of the Adobe Creative Cloud desktop apps. Starts with short videos about Adobe Photoshop, Illustrator, InDesign, Lightroom and then gets more in-depth with new features of Lightroom CC and Dimension.
https://www.youtube.com/playlist?list=PLMiWQtg2IZUV4Msp8txA-guwlexl76JQv&disable_polymer=true